Showing posts with label fantasies. Show all posts
Showing posts with label fantasies. Show all posts

Monday, March 23, 2026

The Broken Crown Saga - Epic Fantasies - and a Giveaway #Fantasies #EpicFantasies #Giveaway

Orlan Drake is here to tell us about The Broken Crown Saga, epic fantasies.

There's also a great giveaway.

_____________________


Where loyalty shatters, legends are forged.

The King’s Fall

The Broken Crown Saga Book One

by Orlan Drake

Genre: Epic Fantasy


A Gripping Tale of Royal Betrayal and Hidden Romance

When darkness falls on the kingdom of Ardanthia, readers will find themselves caught up in a story where nothing is what it seems. Princess Eloise faces impossible choices as murder and betrayal tear her world apart. Her secret love for the Prince of Caladorn adds another layer of danger to an already deadly situation. This isn't just another royal romance - it's a heart-pounding adventure where love and loyalty clash in the most dangerous ways possible. You'll feel every moment of tension as Eloise walks the razor's edge between duty and desire.

 

Mystery and Investigation That Keeps You Guessing

Sir Cedric Blackthorn brings detective skills that would make any crime solver jealous. His brilliant mind works to solve puzzles that could save or destroy an entire kingdom. As Ambassador Zafir arrives with hidden motives and Baron Gorgo schemes from the shadows, every character becomes a suspect. The investigation twists and turns through palace halls filled with secrets. You'll find yourself trying to solve the mystery alongside Cedric, picking up clues and second-guessing every revelation. The chase scenes will have you on the edge of your seat as our heroes race against time through a kingdom ready to explode into war.

 

Fantasy Adventure That Brings Legends to Life

The Broken Crown Saga starts with this incredible first book that mixes political drama with fantasy elements that feel fresh and exciting. Secret groups work behind the scenes, pulling strings that control the fate of nations. The world-building draws you in completely, making you believe in a place where magic and politics dance together in dangerous ways. This story proves that sometimes solving one crime can prevent an entire war - and that the most important battles happen in the shadows.

 

For readers of David Eddings and Terry Brooks, this sweeping tale of betrayal, magic, and destiny will leave you breathless.

 

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The King's Fall opens not in a throne room, but underground. A secret order — no names, no titles, only cloaks and the authority of old purpose — has gathered around a rune-carved table to debate an incident that should not have happened: a full diplomatic party has been wiped out on the road between two kingdoms, and neither king ordered it. Someone is pulling strings that no one can see. The council is about to do something dangerous. They are going to look.

 

There existed beneath the old earth a sanctum kept from all maps and memories, shielded by corridors that twisted into each other with a geometry of deliberate confusion. In the deepest of its halls, a chamber circular and primeval waited in perpetual shadow. The room's centrepiece, a stone table whose circumference rivalled a city well, had been carved from a single slab of basalt. Its rim and surface bore etched runes and ancient sigils, their purpose unclear to any but initiates of the silent order that convened there.

Around this table, shrouded figures gathered, their cloaks indistinguishable but for subtle variations in the weave — one a blue so dark it drank in the torchlight, another a coarse grey laced with fine metallic thread, a third in deep forest green that shed a dusting of spores with every movement. Even in the heart of stone, the air hung moist and cold, saturated with the scent of burnt tallow and the musk of old water. From sconces in the arched walls, torches spat and guttered, casting orange light that slithered across faces as pale and anonymous as death masks.

No titles were spoken here, only the functional necessity of names earned and worn like invisible crowns. The magister at the head of the table, tall, angular, motionless save for the slow folding of gloved hands, did not need to identify himself. When he spoke, the voice cut through the stillness as though it had been whetted on the stone itself.

"Our watchers are not in agreement." The words were uninflected, carefully measured.

A murmur passed around the circle, not of dissent but of discomfort. The second figure, smaller but with an evident coiled energy, leaned forward. Her hands were bare, fingers long and stained black along the creases, and she tapped the table where the runes formed a broken circle.

"It is a minor border skirmish, Sentinal," she said. "Bloodier than most, but hardly unprecedented. Let the kingdoms squabble among themselves — Ardanthia and Caladorn have always warred at the fringes." She sounded impatient, as though summoned for a lesser concern.

The magister in blue, whose hood cast his face into shadow, spoke with a slight tremor. "The killing was not so minor. An entire diplomatic train vanished — every courier, every retainer, every guard. The ambassador's body was not even left for ransom. That is new. That is calculated."

The Sentinal allowed the words to settle, scanning the circle with a gaze that seemed to fix on each magister, regardless of where his face was aimed. "Six months ago, an envoy of Ardanthia, Lord Marcus Blackbriar, journeyed south with full ceremonial escort. Their course was direct: Eldoria to Delrith, then through the corridor to Mirashar. Before reaching Delrith, they were set upon and destroyed. Only one man survived, and he staggered back to Eldoria."

"Coward's tale," said the woman with the ink-stained hands. "Most witnesses die of their wounds, the lucky ones first."

The Sentinal ignored the snipe. "Our watcher in Eldoria heard the testimony. The survivor told King Leofric himself that the attackers wore the livery of Caladorn. Our watcher in Caladorn, however, tells a different story: they found no evidence of a sanctioned operation. If anything, Caladorn's own patrols have increased since the incident. Their court desires peace. Their king is tired of war."

A rustling of fabrics, the weight of suspicion shifting around the table. The green-cloaked figure finally broke his silence, voice low and gravelly. "If both kings are ignorant, then who profits from the attack? It's no longer a border dispute. It's something else."

A pause, broken only by the hiss of a torch collapsing into itself. The Sentinal's next words fell heavier for the silence.

"Our order exists not to shape events, but to understand them. Yet this affair grows more opaque with every new witness. Either our watchers lie, or we are being lied to. That alone is reason to intervene."

"There's little evidence it threatens the Balance," the woman pressed. "What can it matter if kingdoms grind each other to salt? We have seen worse in the east. Nothing endures but the Pattern."

"Unless the Pattern itself is being rewritten," the blue-hooded man said.

At this, the Sentinal brought his palms flat on the runic table, producing a hollow note that echoed into the stone. "We are not theorists. To maintain the balance we need clarity, not further confusion. We will look. Tonight, we summon the memory of that day and see for ourselves."

The woman's upper lip curled. "The power to see through time is not borrowed lightly, Sentinal. It leaves marks on both the living and the dead."

"We risk more by not knowing," the Sentinal said. "If our council cannot agree on what is, how can we guide what must be?"

The blue-hooded man lifted a hand, uncertain. "If it is as you say, and both sides are being manipulated, then the ritual may be hazardous. Memory is often trapped by the will of those who shaped it."




Twilight’s Dominion

The Broken Crown Saga Book Two


The peace was always a lie. They just didn't know whose.

Queen Eloise of Ardanthia has done everything right. She negotiated the alliance with Caladorn, married the prince, held her court together through blight and borderland attacks and the whispered threat of an ancient secret order. Now, with villages vanishing overnight — crops blackened, livestock dead, people simply gone — she does what any good ruler would do. She sends her best.

Sir Cedric Blackthorn, the precise and principled knight-investigator. Captain Elira, a soldier who has survived too much to flinch at anything. Tomas, a scholar more at home with footnotes than fistfights. Ryn, a street thief from the Saltspire docks whose instincts are worth more than anyone's education. And Auralias — the Court Mage, brilliant and unsettling in equal measure — who brings knowledge of old magic that none of the others possess, and who may be the only thing standing between Ardanthia and the League of the Moon.

Together, they are hunting the League before the League can finish what it started.

What they find will change everything they think they know — about the attacks, the conspiracy, and the true scale of what is being assembled in the dark. There are artifacts, older than any living kingdom, whose power was thought lost to history. There are secrets buried so deep that uncovering them will cost more than anyone is prepared to pay. And there is a question, growing louder with every mile: who, exactly, is the enemy?

Twilight's Dominion is a story about loyalty tested to breaking, courts where every smile hides a calculation, and the particular horror of realising that the enemy has been in the room all along. It is about a queen learning that the peace she built was built for her — and a company of mismatched, battle-worn companions who keep fighting even after the ground gives way beneath them.

Set across mountain fortresses carved from living rock, fog-wrapped port cities, a besieged royal palace, and the treacherous corridors of two kingdoms in collision, this is epic fantasy for readers who like their politics sharp, their magic consequential, and their betrayals earned.

Perfect for readers who love:

*The political intrigue of A Song of Ice and Fire

*The ensemble loyalty of The Lies of Locke Lamora

*The world-building depth of Robin Hobb

*Characters who are competent, scarred, and worth caring about

"There's no certainty in what's ahead. But I'd rather die among friends than watch the world go to monsters."

The Broken Crown Saga:
Book One: The King's Fall
Book Two: Twilight's Dominion
Book Three: Echoes of Kings - coming soon

 

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Twilight's Dominion opens on two stories running in parallel. In the first, Lady Seraphina D'Argent — a diplomat travelling alone through the unforgiving Crownspine mountains — has just been surrounded by armed strangers on a mountain pass. She has been riding for ten weeks on orders she doesn't fully understand, heading toward coordinates her queen gave her without explanation. She is about to discover something that will change everything she thought she knew about the world she serves.

~820 words

 

The figures came on in absolute silence, fanning out across the trail with the efficiency of wolves. In a matter of seconds they had closed off her retreat and were sliding, almost bonelessly, down the talus to encircle her.

Their leader wore a helm that entirely concealed his face, its visor painted with a crude snarl of animal fangs. The others carried composite bows at the ready, arrows nocked, but pointed down — a gesture that managed to be both merciful and contemptuous at once. Seraphina drew Cassia to a halt and set her hands openly on the pommel, every muscle rigid with calculation.

"State your business," the leader growled, voice rendered inhuman by the tin of his visor.

Seraphina debated, for perhaps two breaths, whether to attempt bluff or bravado. The bows decided the matter. "I am Lady Seraphina D'Argent, of Armathor," she replied, "on a mission from Her Majesty Queen Evelina."

The leader turned, a lazy gesture that made mockery of her authority, and a snort went up among his lieutenants. "And your escort?"

"Was not permitted." Seraphina kept her gaze level, though the blood pounded furiously in her ears. "I am to meet with a representative of the Riders, if you are such."

The mention of the Riders produced a shift in the circle. The archers exchanged glances, some wary, some almost amused. The leader drew closer, boots crushing the shallow crust of snow.

"You speak too much for a courier," he observed. "But too little for a spy." He swept a gauntleted hand at her pack horse. "Open your satchel."

She untied the travel case from the gelding, working fingers gone numb in the cold, and fished out the scroll tube. It was heavy, made of dark wood and brass, the wax seal untouched. She held it up so they could all see the sigil of Caladorn: a pair of crossed sabres over a seven-pointed star. There was a stillness, then a slow, careful release of tension among the archers as the leader nodded, almost respectful.

"Walk forward. Slowly," he said.

They escorted her up the ridge, off the trail, through a section of scree so loose that even Cassia balked. For an hour, maybe more, they wound through impossible switchbacks and across narrow spines of rock, each step a new exercise in balance and terror. Finally, the leader raised his hand and the party halted at a narrow saddle between peaks.

Seraphina caught her breath, took a long swallow from her water skin, and paused as she noticed what lay beyond the saddle.

The city was carved into the living stone of the mountain's interior, hidden from the world by both geometry and design. Terraced galleries spiralled down the inside face of a gigantic crater, studded with windows and fire-gleaming vents that gave the place an eerie, hive-like vibrance. Slender bridges of bone-white stone spanned the void between rocky spurs, connecting to massive towers whose roofs gaped open to the sky. Far below, at the crater's deepest point, a plaza of blue granite caught the light of a hundred lanterns, transforming it into a pool of shimmering stars.

She had never seen such a thing. She had never heard of such a thing. And yet, as she stood there, wind plucking at her cloak, Seraphina understood instantly, with a sick clarity, that Queen Evelina had always known.

They did not take her down the public steps. Instead, the archers led her along a narrow spiral cut into the stone, half-tunnel, half-balcony, with just enough space for one person and a horse at a time. The air grew colder with every turn, and the hum of unseen machinery — bellows, pulleys, some kind of water-driven elevator — echoed from deep within the walls. At last they emerged onto a flagstoned platform where the leader, visor now up, gestured for her to dismount.

"Wait here," he said, less threatening now. "You will be summoned."

Seraphina did not ask how long. She untethered her gloves, flexed her hands, and tried not to shiver in the thin mountain air. The view from the platform was staggering; across the chasm, the terraces of the city glimmered with what looked like glass or ice, and tiny figures moved between the arcades.

A boy in a grey tunic arrived, bearing a tray of tea and something that looked like bread but tasted of cedar and salt. He smiled at her with a gentleness that belonged to another world. When she asked him his name, he merely gestured for her to drink.

Time stretched, then snapped back when the leader returned, flanked by two more guards in matching visors. "You will come," he said.





I am a new author writing under the pen name Orlan Drake, my real name is Chris Hills Farrow.  I've worked as a freelance writer for magazines in the past but have always wanted to write fiction, and after having more free time during the lockdowns, I have made some progress. I enjoy fantasy because it opens my mind to other worlds or ways of life that do not exist in real life, or have ever existed.



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Wednesday, July 23, 2025

The Conall Series - Historical Fantasies - and a Giveaway #Historical #Fantasies #HistoricalFantasies #Giveaway

David H. Millar is here to tell us about The Conall Series, historical fantasies.

There's also a great giveaway.

__________________________


Heroes and villains from myth, legend, and history converge in this saga set in the vast ancient forests, treacherous bogs, snow-capped mountains, and mysterious lochs of Scotland some four hundred years before the birth of Christ.


The Place of Blood – Rinn-Iru

Conall Book I

by David H. Millar

Genre: Historical Fantasy




Over four hundred years before the birth of Christ, the island of Ériu is a patchwork of feuding kingdoms, vast plains, and frozen bogs. Battle, intrigue, betrayals, and courage are part of life for the Celts who call Ériu home.


At the same time, from their underground halls, the mysterious demi-goddesses of the Aes Sídhe seduce brave warriors, turning men into kings and binding them with fearsome geis.


Conall Mac Gabhann is content with his apprenticeship with the local blacksmith. Content, that is, until he finds his family slaughtered in their home. Two men share responsibility for the massacre: a mad Irish king and a dissolute Roman. Conall will have his vengeance or die in the attempt.


Accompanied by his childhood love—the beautiful but dark-spirited—Mórrígan, and the veteran warrior Fearghal, Conall's quest takes him northward through unfriendly kingdoms to a confrontation beyond the ancient earthworks of the Black Pig's Dyke.


Along the way, Conall and Mórrígan will gather an army and come under the influence of the Aes Sídhe. If Conall desires, an apprentice blacksmith will become a king. Who knows what Mórrígan will become?


The Conall Series contains scenes of sex and violence and language appropriate to the period (400 B.C.) it is set in. It is not recommended for those under 14 without parental consent.

 

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The Raven's Flight – Eitilt an Fhiagh Dhuibh

Conall Book II



Conall II: The Raven’s Flight continues to chronicle the story of Conall and Mórrígan and the epic journey of the warriors from Ã‰riu (Ireland).


Conall and his brooding queen, Mórrígan, lead over two thousand warriors with their followers across the narrow sea separating Ériu from Albu (Britain). Their quest: the capture of Cassius Fabius Scaeva, the dissolute Roman held responsible for the slaughter of their families.


The Ériu encounter human, natural, and supernatural foes and friends. At the mercy of the Aes Sídhe, a race of demi-goddesses who demand that he fulfil his geis, Conall is named the Hand of the Goddess and given the instrument that will crush the Na Daoine Tùrsach—a tribe of fanatical, blood-lusting priests.


They battle fierce northern tribes: the Forest People's one-eyed king, Drostan Ruadh, opposes their presence, as do the Na Mèadaidh, led by the sly Finnean Mac Sèitheach. Yet, not all are enemies. The Raven People offer their support, although it too comes at a price.


Heroes and villains from myth, legend, and history converge in this saga set in the vast ancient forests, frozen bogs, snow-capped mountains, and mysterious lochs of Scotland some four hundred years before the birth of Christ.

 

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The Sisters – Na Deirfiúracha

Conall Book III




It is 406 B.C. The Gaels tramp battle through the vast forests of Northern Albu and cross the brooding moors and marshes to reach the grain fields of Southern Albu. The majestic stone brochs, crannags and dùin of the north give way to the great hillforts of the South.


The Sisters is the third book of the series. In this tale, the fearsome women surrounding Conall take centre stage.


A malevolent queen bent on conquering Northern Albu launches an invasion and kidnaps the twin daughters of Conall and Mórrígan. The king's and queen's blood oath promises no mercy until the young twins are returned.


A merciless assassin stalks the community, and Tadhg is given the unenviable task of tracking the killer down. His mission worsens when the signs point to one of the women close to Conall, and he becomes the target.


Which partners are loyal to their hand-fasting oaths, and who will betray them? Will honour be redeemed on the battlefield?


Amid the battles, betrayals and intrigue, Mòrag, a tall beauty and fearsome warrior, desires Conall at any cost. A clash with Conall’s queen, also known as The Dark Huntress, is inevitable.


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A Brace of Eagles - Snaidhm Iolar

Conall Book IV



Butter-gold and cruelly hooked, the beak ripped a ragged gash across the newborn’s throat.”

Blacksmith’s son, Conall Mac Gabhann’s only desire was to follow in his father’s footsteps and enjoy a long life with his childhood love, Mórrígan. The slaughter of their parents dashed those dreams. Fuelled by vengeance, both embark on the dark path of retribution.


From the ancient forest, two great eagles take wing. With amber-gold eyes, Fate and the Goddess watch, ready to guide and meddle in human lives.


Conall, now Clann Ui Flaithimh’s ‘king over kings’, must complete his geis—at any cost. He takes another stride closer to Rome and a reckoning with Marcus Fabius Ambustus. Flat-bottomed biremes carry Conall’s army across the Muir nIocht to crash on the shingle beaches of Northwestern Gaul.
New enemies and uneasy alliances flourish. Assassins, treason, and betrayal thrive.


Above all, Conall values loyalty. Thus, treason within the tribe sours his belly. Mercy will have no part in his response.


The fourth novel in the Conall series, Conall IV: A Brace of Eagles, is a rousing epic of Celtic heroes and villains, bloody battles, political intrigue, honour, betrayal, tragedy and forbidden love.

 

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Retribution - Díoltas

Conall Book V



Witch!” Tullus gasped.
“You are not that fortunate, Roman,” came the menacing reply.”


Blood has purchased a fragile peace for Conall and Mórrígan and the close circle of friends they call family. However, allies and enemies alike wonder if the king and queen have lost the thirst for vengeance on those who slaughtered their families. Alarmed, gods, kings, and despots conspire to poke the slumbering fire.


Brennus of the Senones smarts at his defeat at Conall's hands and covets his lands and wealth. Will a bruised ego and hubris overrule the Gaulish king's typical pragmatism?


The Gaiscedach want revenge for the defeat and execution of their queen. In the dead of night, like cockroaches, they scuttle over the walls of Lugudunon.


Marcus Fabius Ambustus tolerates no challenge to his plan to be the Dictator of Rome. But has arrogance blinded him to the enemy he has nurtured?


The gates of Rome and retribution draw closer. But Conall needs his enemies as much as his friends. Still, who are enemies and who are friends? It is a time of schisms and rebuilding, of loved ones endangered, and assassins and spies revealed.


Yet, there has always been one constant: only the foolish doubt that Conall and Mórrígan will show mercy to those who threaten their family.


Conall V: Retribution is the final novel in the Conall series.



The Conall Series contains scenes of sex, violence, and language appropriate to the period (400 B.C.) in which it is set. It is not recommended for those under 14 without parental consent.


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Born in Belfast, Northern Ireland, internationally published and award-winning author David H. Millar is the founder, owner, and author-in-residence of A Wee Publishing Company—a business formed to promote Celtic authors and literature.

David is the author of the five-volume, ancient Celtic-based Conall series and the spin-offs The Dog Roses, The Dog Roses: Resolution, The Blood Queen and Brianag: A Blood Queen Novel.

David resides in Houston, Texas, with his family and two recent family members, tuxedos Beau and Stiletto.

 

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